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Reference

Shortcuts and the mouse

The editor works mostly with the mouse. There are a few keys you need often, and a handful of mouse movements that are not obvious.

The keyboard

The coloured keys do something in the editor. The colour says what the key is about: orange is selecting and editing, blue is the view, green is the look and dark blue is saving. A key with a corner in a second colour does two things: one on its own, another with Ctrl held.

EscF1F2F3F4F5F6F7F8F9F10F11F12
`1234567890-=Backspace
TabQWERTYUIOP[]\
CapsASDFGHJKL;'Enter
ShiftZXCVBNM,./Shift
CtrlAltAltCtrl
InsertHomePgUp
DeleteEndPgDn

Selecting and editing

Esc
Stop whatever is going on
Delete
Remove the selection
Ctrl + A
Select every piece of track
Ctrl + C
Copy the selection
Ctrl + X
Cut the selection
Ctrl + V
Paste, in the middle of the view
Ctrl + Z
Undo the last step
Ctrl + Y
Do that step again (Ctrl + Shift + Z as well)

View

F
Bring the selection into view
Home
Bring the whole layout into view
2
Look straight down
3
Back to 3D
G
The grid on or off

Look

C
Switch between realistic and the drawing
T
Textures on or off
O
Outlines on or off
L
Labels on or off
I
Ink lines on or off

File

Ctrl + S
Save the layout

A key only works when the attention is not in a field. If you are typing in a name or a note, the key belongs to that field. Escape and Ctrl + S always work, even just after a click in the drawing.

What a few keys do exactly

  • Escape stops whatever you are doing. A tool goes off, a line you are drawing is broken off, a shape editor is left. If nothing is running, nothing happens.
  • Delete removes what you have selected. That can be track, but also a table's corner, a tree, a road or a note.
  • F brings the selection into view, Home the whole layout. The camera keeps looking from the side it was already on, so it does not swing round your layout.
  • C switches between the realistic world and the drawing. The four look keys beside it — T, O, L and I — belong to the look you are in at that moment, and every look remembers its own settings.
  • Ctrl + S saves the layout. If there is outdated track in it, nothing is saved and you first get the list of pieces that have to be replaced.

The mouse

  • Left-click selects. Click beside everything to empty the selection.
  • Dragging the right button turns the camera, the scroll wheel zooms. That keeps working while you are using a tool, except during a stroke.
  • Double-click a table puts it into shape mode: you get a handle on every corner.
  • Double-click a side splits it there, double-click a corner removes it.
  • Ctrl held on a side's arrow extrudes that side instead of sliding it. That is how you make a bay on a platform or an arm off a canal.
  • Shift while drawing a line makes that point a sharp corner instead of a smooth bend.
  • Double-click or Enter finishes a line you are drawing.
  • Shift when clicking track selects the whole path between the previous piece and this one; double-click track selects everything joined to it.
  • Dragging from the track list puts a piece down where you let go, on the terrain.

What the right mouse button does not do

There is no context menu. Everything you can do with a selected object is on the context tab in the ribbon, which appears the moment you select something.